I'll delve deeper into this world domination mode, in which armies stage skirmishes on a continental level, later.
While it flaunts a fan-pleasing timeline with 13 new Nod missions, it also adds the fantastic Global Conquest mode - world map Risk-style gameplay that you'll recognise from Empire Earth III and Warhammer 40,000: Dawn of War - Dark Crusade, but which C&C has taken to new levels of balance and engagement. Though Kane's Wrath is a mite more risky than expected. Namely, new units and a continuation of the storyline with an extended campaign.
The Inevitable Rising of the (tiberium) sun is the only thing more reliable than the release of a C&C expansion, and Karie's Wrath gives us the basics we expect.